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Now running at the Philharmonie de Paris.
Twenty-plus interactive installations tracing fifty years of game music — from Tomita’s NES synth experiments through Hildur Guðnadóttir scoring Battlefield. The Philharmonie giving a major exhibition to game audio is the closest thing to a S.M.I.L.E.S.-native curatorial mission anyone is programming in a European institution this year. Playable, listenable, and the rare exhibit where the headphones cord is the central design problem.